A small RTS made in Unity. Units have pathfinding, animations, and a few particle effects. A basic AI is also included, with pathfinding and target acquisition of it’s own. All units are animated (although you have to look close to see the little men walking).

Sample Play

Developed by:

  • Matt Mayer
  • Yu Cheng
  • Tyler Main
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Matt Mayer

I'm a student at Carleton University studying Computer Science. In particular, I'm interested in game development and as such I'm in the game development stream for my program. (Essentially an un-official minor).

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