Made in 48 hours for the 2015 Carleton Codeathon.
This is a (very) small game written in the Unity Engine, and it was the first thing I've ever worked on in a group or a game engine such as Unity. As such it's quite basic, and there are numerous bugs which I'm aware of.
Inspired by games like BloodBowl, it's really just a simple game of soccer, with weapons to attack each other while playing. There is also a very rudimentary implementation of multiplayer written in (relying heavily on Unity's built in networking capabilities) and you can create a single game online which other people can join through the main Unity server network.
The source for the entire project is available here.
You can play the game using the Unity web player here.