Made in 48 hours for the 2015 Carleton Codeathon.
This is a (very) small game written in the Unity Engine, and it was the first thing I've ever worked on in a group or a game engine such as Unity. As such it's quite basic, and there are numerous bugs which I'm aware of.
Inspired by games like BloodBowl, it's really just a simple game of soccer, with weapons to attack each other while playing. There is also a very rudimentary implementation of multiplayer written in (relying heavily on Unity's built in networking capabilities) and you can create a single game online which other people can join through the main Unity server network.
Made by:
The source for the entire project is available here.
You can play the game using the Unity web player here.